Rummy Game
Rummy is one of the most popular classic card games in the world. Often referred to as 'basic rummy” or 'traditional rummy,” or just 'Rum,' it's easy to learn and play once you get the hang of it. Though it's a simple game, playing rummy is exciting and there's a decent amount of skill involved. How to Play Rummy: Rules & More.
Introduction
In this large group of draw and discard games, the object is generally to improve one's hand by forming it into sets of matching cards (usually groups of the same rank or sequences in a suit). The basic move is to draw one (or more) cards from an undealt stock or from the (face up) discard pile, possibly meld a set or sets, putting them face up on the table, and then discard a card.
Gin Rummy is one of the most popular forms of Rummy! Try to reduce the points in your 10-card hand to as close to zero as you can by forming melds and eliminating deadwood. Create a hand with lower. How to play rummy online. The aim of rummy is to get rid of all your cards before your opponent does. One standard deck of 52 cards is used for classic rummy.
Rummy games seem to be ultimately of Chinese origin. Although they are now widepread throughout the world, games of this sort were unknown outside the orient until the twentieth century. David Parlett's History of Gin Rummy, originally published on the Game Account site, also includes some material on the history of Rummy games in general.
Basic Rummy Games
Here the aim is simply to form your whole hand into sets as soon as possible. When someone succeeds in this and goes out, the other players may lose a fixed amount, or may be penalised according to the number of unmelded cards they have left.
- Kaluki (Europe / North America)
- Three Thirteen (North America)
- Crazy Rummy (aka Lamsees, Beanie, etc.) (North America, UK)
- Scala Quaranta (Italy)
- Vazhushal (Wipe) (southern India)
- Proter (Sri Lanka)
- Marriage (Nepal)
- Hand (Jordan and Palestine)
- Loba de Menos (Argentina)
- Seven Bridge (Japan)
- Umtali (Zimbabwe)
- Rummikub® (American style) (played with numbered tiles)
- Tres y Dos (Dominican Republic - the aim is to collect a full house - triplet and pair - in your 5-card hand)
Conquian group
In this group of games, which are possibly ancestral to all western rummy games, the objective, as in western rummy, is to complete a hand consisting entirely of valid combinations. However, the draw and discard mechanism is somewhat different. Cards drawn from the stock or taken from the discard pile are never added to a player's hand. A player can take the last discard only by immediately using it in a meld, which is exposed on the table. The alternative is to turn over the next card from the stock and place it on top of the discard pile to be used in the same way.
Asian Rummy Games
Like Western basic Rummy games these are draw and discard games in which the aim is to go out by forming your whole hand into sets. The Asian games are played with a variety of different types of cards and tiles, and the nature of the sets needed to form a complete hand varies from game to game. In some cases it is possible to claim a player's discard out of turn if you need it to complete a set. In some games, some sets or hands are more valuable than others, so that the amount won by the player that goes out depends on the quality of the winning hand.
- Si Se Pai (played with Chinese chess cards)
- Quan Dui (played with Chinese money cards)
- Kap Tai Shap (played with Chinese dominoes)
- Jjak-mat-chu-gi (played with Korean dominoes)
- Ta Dou Ta Doi (played with Chinese Chess pieces)
- Mah Jong (played with Mah Jong tiles, which are a type of money cards)
- Cuajo (played with Spanish cards)
- Okey (played in Turkey with numbered tiles)
- Joker Karo from Sumatra is unusual in that no cards are drawn or discarded during the game but all are dealt to the players at the start.
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Contract Rummy Games
The object is the same as in Basic Rummy, but in each deal, each player's first meld has to conform to a pre-determined contract. Generally, the contract becomes more difficult through a series of deals.
- Caribbean Kalooki, South African Kalookie
Manipulation Rummy Games
Again the aim is to get rid of all your cards by melding them. The distinctive feature of these games is that when melding, you are also allowed to rearrange the existing melds on the table to form new melds incorporating cards you add from your hand.
Knock Rummy Games
In these games, you do not necessarily have to form all your cards into sets to go out. You go out when you think that the value of your unmatched cards (deadwood) is less than that of the other players. If you are right you win, but if another player can do better you are penalised. Examples of this type are Gin Rummy and Tonk.
Meld Scoring Games
In this type of game positive points are scored for melds. There is still an advantage in going out, but it is also necessary to consider gaining points by making valuable melds. 500 Rum and Mah Jong are games of this type.
- 500 Rummy (or Rummy 500)
- 5000 Rummy (a North American game with many alternative names, in which players are dealt different numbers of cards, determined by the first card each receives)
- Argentinean Loba de Mas
- Banakil, a game played Jordan and Palestine.
- Okey 101, a Turkish game played with numbered tiles.
- Arlington and Fortune Rummy
- Si Se Pai (four colour cards)
- Romanian Tile Rummy (played with numbered tiles)
Canasta Group
This is a particular type of Meld Scoring Rummy with special bonuses for melds of seven cards, known as Canastas.
- Canasta (classic and modern American)
- Canastone (a three deck Canasta game from Italy)
- Hand and Foot (American Canasta variant in which each player having played through their original hand picks up a second nad called the 'foot')
- New Canasta ( a Hand and Foot variant)
- Pennies from Heaven (Hand and Foot variant with a special score for a canasta of Sevens)
- Samba (Canasta variant with sequence melds)
- Burraco (Italy), Buraco (Brazil) and Burako (Argentina) (Canasta variants featuring sequence melds and a second hand when the first has been played)
- Biriba (Greece) (also includes sequence melds and a second hand of cards when the first has been played)
Rummy Web Sites
Rules for various Rummy games are available at Randy Rasa's Rummy-Games.com
Rummy.ch is a German language site offering rules for many rummy games, strategy articles, reviews of online rummy sites and a forum.
Rummy Software and Online Games
At Game Duell you can play Rommé (German) or Rami (French) online for fun or real money: they offer a variant using two decks and 6 jokers, in which a player's first meld must be worth at least 40 points.
Special K Software has software to play many of the games in the Rummy family. This includes Gin Rummy, 500 Rummy, Oklahoma Rummy, Michigan Rummy, Boat House Rummy, Pinochle Rummy, Kaluki, Round the Corner Rummy, One Meld Rummy, Wild Card Rummy and Indian Rummy. This software is available atwww.specialksoftware.com.
Randy Rasa's Rummy-Games.com has reviews of many rummy software packages and on-line servers, as well as rules for various rummy games.
Rummy Games Free
Links to other software for particular types of Rummy will be found on the relevant pages.
How to play rummy online
The aim of rummy is to get rid of all your cards before your opponent does.
One standard deck of 52 cards is used for classic rummy. Cards rank from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King
Start your turn by drawing a card from the top of the stock pile or the discard pile.
You dispose of cards by building melds which are made up of sets, three or four of a kind and the same rank; or runs, three or more cards in sequence and same suit.
An example set is the 7 of diamonds, 7 of hearts and 7 of spades.
An example run is the 4 of clubs, 5 of clubs and 6 of clubs.
When you have built a set or run it will automatically be taken from your hand and placed on the table.
Cards can also be added to the sets and runs which have already been laid down, this is called laying off.
You end your turn by discarding one card from your hand onto the discard pile.
Once a player has disposed of all of their cards, the other player's cards are scored.
Scoring:
Face card: 10 points
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Ace: 1 point
Michigan Rummy Game Board
All others: face value (4 = 4 points, 9 = 9 points, etc.)
Hands will continue to be dealt until one of the players reaches 100 points. The first player to reach 100 points loses the rummy game.